Begin with the end in mind

As I move through the final learning journal books of the second module, I’d like to make mention of the Backwards Design planning model that I have used to develop my unit plan for Assignment 2. Just like my fellow EDC3100 student Sophie Lofthouse has done in her blog post here.

Backwards Design isn’t backwards, it’s actually just common sense!

The Backwards Design process begins with the end goal in mind!



Image from public domain by Circe Denyer. Start Gate for a Game.

Image for a moment – you have purchased a block of land. You clear the trees, prepare the ground and start pouring the concrete…. BUT YOU HAVEN’T DECIDED WHAT KIND OF HOUSE YOU ARE BUILDING!!! It doesn’t make a lot of sense, does it?

With most things in life, we usually have a preconceived idea of the end result or end destination. That’s how we know (or at least try) to make steps in the right direction – to make this goal a reality. This is the concept of Backwards Design.



Image from public domain by Circe Denyer. Game Finish Line.


This is a quick and simple explanation of the process in Video format for all of you visual learners out there!

This course has highlighted the following formula:

Curriculum + Assessment + Pedagogy = Quality Learning

Broken down this means we are looking at:

What we want the students to learn + How they can prove that they have learnt it + The learning experiences we create to teach it to them = Quality Learning

Here is a great guide of the principles of Backwards Design from the Tasmanian Department of Education, based on the Wiggins & McTighe book, Understanding by Design (2nd ed).



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